Field Note · 06 / 18
Walking at sixty percent
Walking increases divergent creative output by roughly 60 percent. Even on a treadmill. Even facing a blank wall.
The boost is specific: walking opens the idea space, but does not help you narrow down. And it persists — fifteen minutes to two hours after the walk, almost exactly one deep work block.
Generate on foot. Then sit down to refine.
The evidence
Walk, Then Work10 min